[David Johnson-Davies] has a lofty target of making a modest product to give to more youthful hackers on a semi-annually basis. So this final year, he built and designed The Amount Maze Video game, a compact handheld logic puzzle maze.
It is based mostly on various 4-digit seven-phase displays controlled by an AVR128DA32. Navigation is just a handful of drive buttons and a buzzer to permit you know when you’ve received. The activity is basic: you bounce the quantity stated on the room you are presently on, making an attempt to get to the house labeled “H.” [David] lays out how he built it in good element, speaking about the procedure of coming up with and assembly. He also expounds on numerous selections, these types of as making use of a TQFP microcontroller as a substitute of the by way of-hole ATmega328P owing to the I/O pin count.
The guidelines and design process are so in depth we’re self-confident most people could very easily reproduce it, particularly with the code and board data files. But the value of this undertaking is not in blindly copying it. In its place, we like how a thing so straightforward can be splendidly entertaining and useful to young hackers. Programming headers are bundled so they can add new mazes. We suspect there are several out there who would appreciate to get one thing so tactile, straightforward, and modifiable.
Of class, we have viewed other small maze video games, so there is no deficiency of inspiration for building some diverse.